SWTOR Raiding Progress
The Eternity Vault 8 man: 100%
Nightmare
Done
The Eternity Vault 16 man: 0%
Normal
Done
Karagga's Palace 8 man: 100%
Nightmare
Done
Karagga's Palace 16 man: 0%
Normal
Done
Explosive Conflict 8 man: 75%
Nightmare
Done
Explosive Conflict 16 man: 0%
Normal
Done
Terror from Beyond 8 man: 20%
Nightmare
Done
Terror from Beyond 16 man: 0%
Normal
Done
Scum and Villainy 8 man: 100%
Hard
Done
Scum and Villainy 16 man: 0%
Normal
Done
Toborro's Courtyard 8 man: 100%
Normal
Done
Toborro's Courtyard 16 man: 0%
Normal
Done
The Dread Fortress 8 man: 20%
Hard
Done
The Dread Fortress 16 man: 0%
Normal
Done
The Dread Palace 8 man: 100%
Normal
Done
The Dread Palace 16 man: 0%
Normal
Done
The Ravagers 8 man: 0%
Normal
Done
The Ravagers 16 man: 0%
Normal
Done
Temple of Sacrifice 8 man: 0%
Normal
Done
Temple of Sacrifice 16 man: 0%
Normal
Done
Gods from the Machine 8 man: 0%
Normal
Done
Gods from the Machine 16 man: 0%
Normal
Done
WOW Raiding Progress
Baradin Hold: 100%
Normal
Done
Blackwing Descent: 100%
Normal
Done
Throne of the Four Winds: 100%
Normal
Done
The Bastion of Twilight: 100%
Normal
Done
Firelands: 100%
Normal
Done
Dragon Soul: 100%
Normal
Done
Mogu'shan Vaults: 0%
Normal
Done
Heart of Fear: 0%
Normal
Done
Terrace of the Endless Spring: 0%
Normal
Done
Throne of Thunder: 0%
Normal
Done
Siege of Orgrimmar: 0%
Normal
Done
Highmaul: 0%
Normal
Done
Blackrock Foundry: 0%
Normal
Done
Hellfire Citadel: 0%
Normal
Done
The Emerald Nightmare: 0%
Normal
Done
The Nighthold: 0%
Normal
Done
Trial of Valor: 0%
Normal
Done
Tomb of Sargeras: 0%
Normal
Done
Antorus, the Burning Throne: 0%
Normal
Done
Achievement

Let's face it. We all play games for fun, enjoyment and to relax, but there has to be an end-game feeling to it all. Something to test our mettle. In the Light Knights community we like the fun and games, but we also like to achieve!

It can be downing a raid boss we've been banging our heads against for weeks, refining our tactics and everyone's jobs. Or it can be PvPing in the various MMOs we play. Storming maps in BF3 or TF2 and working as a unit with communication, tactics and skill.

It's the sense of achievement that brings us closer as a community and reinforces our gaming bonds. We enjoy finding out if we're worthy. And if we're not, we go away and lick our wounds, only to be back in there the next week, with our game faces on and ready to rock!

It's how we roll...

NoticeNotices